set camera view capture everything below z
Problem it solves
Your custom camera view sprite is showing HUD text or floating controls that shouldn't be rendered inside its view window.
What this block does
Sets the maximum Z index limit captured by a specific standalone camera view sprite.
The block
Block ID: splitscreen_cameraViewSetZIndex
set camera view $cameraView to capture everything below z $z
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
| cameraView | Sprite | myCameraView | The target camera view sprite. |
| z | number | 99 | The highest Z depth layer to capture inside this camera view. |
Example
let view = splitScreen.createCameraView(80, 60) splitScreen.cameraViewSetZIndex(view, 50)
Add the extension
Add github:riknoll/arcade-split-screen to your project, or open: Import arcade-split-screen.