camera view shake
Problem it solves
You want an action occurring inside a security camera or mini-map view to trigger a shake effect on that specific viewport.
What this block does
Applies a screen shake effect exclusively to a single standalone camera view sprite.
The block
Block ID: splitscreen_cameraViewShake
camera view $cameraView shake by $amplitude pixels for $duration ms
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
| cameraView | Sprite | myCameraView | The camera view sprite to shake. |
| amplitude | number | 4 | Shake distance in pixels. |
| duration | number | 500 | Duration of shake in milliseconds. |
Example
let view = splitScreen.createCameraView(80, 60) splitScreen.shakeCameraView(view, 4, 300)
Add the extension
Add github:riknoll/arcade-split-screen to your project, or open: Import arcade-split-screen.