camera view follow sprite
Problem it solves
You created a mini-map camera view sprite and want it to focus on and track an enemy or second player.
What this block does
Locks a standalone camera view sprite so it continuously tracks a target sprite as it moves.
The block
Block ID: splitscreen_cameraViewFollow
camera view $cameraView follow sprite $sprite
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
| cameraView | Sprite | myCameraView | The camera view sprite created using createCameraView. |
| sprite | Sprite | mySprite | The target sprite that this camera view should follow. |
Example
let enemy = sprites.create(img`.`, SpriteKind.Enemy) let view = splitScreen.createCameraView(80, 60) splitScreen.cameraViewFollow(view, enemy)
Add the extension
Add github:riknoll/arcade-split-screen to your project, or open: Import arcade-split-screen.