camera follow
Problem it solves
You are building a 2-player or 4-player game and need each player to have their own camera following them around the map.
What this block does
Locks a chosen split-screen camera (Camera 1 to 4) onto a sprite so the viewport tracks that sprite as it moves.
The block
Block ID: splitscreensetcanerasprite
camera $camera follow $sprite
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
| camera | Camera | splitScreen.Camera.Camera1 | Which camera slot to set (Camera1, Camera2, Camera3, or Camera4). |
| sprite | Sprite | mySprite | The sprite that this camera view will track. |
Example
let player2 = sprites.create(img`.`, SpriteKind.Player) splitScreen.cameraFollowSprite(splitScreen.Camera.Camera2, player2)
Add the extension
Add github:riknoll/arcade-split-screen to your project, or open: Import arcade-split-screen.