camera view property
Problem it solves
You need to measure where a camera view viewport is currently pointing in world space.
What this block does
Reads a positioning property (X, Y, Left, Right, Top, or Bottom) from a custom camera view sprite.
The block
Block ID: splitscreen_getCameraViewProperty
$cameraView camera $property
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
| cameraView | Sprite | myCameraView | The camera view sprite to check. |
| property | CameraProperty | The camera property to inspect. |
Returns
number — The pixel position value of the requested property.
Example
let view = splitScreen.createCameraView(80, 60) let viewX = splitScreen.getCameraViewProperty(view, CameraProperty.X)
Add the extension
Add github:riknoll/arcade-split-screen to your project, or open: Import arcade-split-screen.