tilemap 16
Problem it solves
You need a standard 16x16 tilemap block inside your overworld row builder.
What this block does
Shadow block helper that opens the tilemap editor configured for 16x16 tiles and returns the tilemap data.
The block
Block ID: overworld_tilemap16
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
| tilemap | tiles.TileMapData | — | The 16x16 tilemap asset created in the editor. |
Returns
tiles.TileMapData — The tilemap data.
Example
let map = overworld.tilemap16(tilemap`level1`)
Add the extension
Add github:riknoll/arcade-overworld to your project, or open: Import arcade-overworld.