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Arcade Overworld

Create connected Zelda-style room grids and seamless multi-screen adventure worlds with smooth transitions and auto-scrolling.

tilemap 16

Problem it solves

You need a standard 16x16 tilemap block inside your overworld row builder.

What this block does

Shadow block helper that opens the tilemap editor configured for 16x16 tiles and returns the tilemap data.

The block

Block ID: overworld_tilemap16

16 $tilemap block

Parameters

NameTypeDefaultMeaning
tilemaptiles.TileMapData—The 16x16 tilemap asset created in the editor.

Returns

tiles.TileMapData — The tilemap data.

Example

let map = overworld.tilemap16(tilemap`level1`)

Add the extension

Add github:riknoll/arcade-overworld to your project, or open: Import arcade-overworld.