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Arcade Overworld

Create connected Zelda-style room grids and seamless multi-screen adventure worlds with smooth transitions and auto-scrolling.

set overworld transitions enabled

Problem it solves

You want to lock the player inside a boss room during combat so they cannot run away to another screen.

What this block does

Enables or disables automatic map transitions. When set to false, moving to the edge of the tilemap will not switch rooms.

The block

Block ID: overworld_setMapTransitionsEnabled

set overworld transitions enabled $enabled block

Parameters

NameTypeDefaultMeaning
enabledboolean—true to allow map switching, false to lock the player in the current map.

Example

overworld.setMapTransitionsEnabled(false)

Add the extension

Add github:riknoll/arcade-overworld to your project, or open: Import arcade-overworld.