takeover sprites in scene
Problem it solves
You created new sprites during gameplay and noticed they are drawing as 2D icons instead of projecting into the 3D world.
What this block does
Forces the 3D raycasting renderer to register and track all existing sprites in the scene immediately.
The block
Block ID: rcRender_takeoverSceneSprites
Returns
void — Nothing.
Example
let coin = sprites.create(img`.`, SpriteKind.Food) Render.takeoverSceneSprites()
Add the extension
Add github:The-Code-Zone/Raycasting-pxt-extension to your project, or open: Import Raycasting-pxt-extension.