set view mode
Problem it solves
You want to force the camera into top-down mode during a cutscene or switch back to 3D mode when gameplay begins.
What this block does
Changes the rendering mode directly to either flat tilemap mode or 3D raycasting mode.
The block
Block ID: rcRender_setViewMode
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
| viewMode | ViewMode | The desired view mode (ViewMode.tilemapView or ViewMode.raycastingView). |
Returns
void — Nothing.
Example
Render.setViewMode(ViewMode.tilemapView)
Add the extension
Add github:The-Code-Zone/Raycasting-pxt-extension to your project, or open: Import Raycasting-pxt-extension.