myself sprite
Problem it solves
You want to quickly check the player camera sprite's coordinates or apply effects directly without creating a new variable block.
What this block does
Returns the player camera sprite that raycasting uses for rendering and collision detection.
The block
Block ID: rcRender_getRenderSpriteInstance
Returns
Sprite — The player sprite instance representing the first-person viewpoint.
Example
Render.getRenderSpriteInstance().setPosition(64, 64)
Add the extension
Add github:The-Code-Zone/Raycasting-pxt-extension to your project, or open: Import Raycasting-pxt-extension.