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Raycasting 3D Render
Transforms your 2D tilemaps and sprites into a first-person 3D/2.5D raycasted world with jumping, heights, camera controls, and multi-directional animations.
Pick a tool from the list on the left to see what it does, its parameters, and a copy-pasteable example. This extension has 23 documented tools.
Or open the extension directly in MakeCode Arcade: Import Raycasting-pxt-extension.
- move with buttons velocity
- takeover sprites in scene
- run code when sprite dirction updated to
- create animations
- toggle current view mode
- set ceiling as
- current is
- set view mode
- get
- set attribute
- defaultFov
- set view angle
- set view angle by dirX and dirY
- set Sprite floating pixels
- set Sprite attribute
- get Sprite attribute
- is sprites overlaps in Z dimension
- Sprite jump, with height duration
- Sprite jump
- Sprite move
- raycasting render
- myself sprite
- myself sprite