run code when sprite dirction updated to
Problem it solves
You are using a custom character animation system and need to know which directional angle the player is currently viewing each enemy from.
What this block does
Runs a custom callback function whenever a sprite's relative viewpoint angle changes, providing a direction float from 0 to 1 representing 0° to 360°.
The block
Block ID: rcRender_registerOnSpriteDirectionUpdateHandler
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
| handler | (spr: Sprite, dir: number) => void | Callback function receiving the sprite and its relative viewing angle (0 to 1). |
Returns
void — Nothing.
Example
Render.registerOnSpriteDirectionUpdateHandler(function (spr, dir) {
let dirIndex = Math.round(dir * 4) % 4
})Add the extension
Add github:The-Code-Zone/Raycasting-pxt-extension to your project, or open: Import Raycasting-pxt-extension.