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Retro FX

Add juicy 8-bit sound synthesizers, screen shakes, particle explosions, camera effects, and retro text displays to your games.

text finished

Problem it solves

You want the player to wait until a boss character finishes speaking before unlocking controls or opening a door.

What this block does

Checks whether the active retro text engine has completed writing out all characters.

The block

Block ID: retro_text_finished?

text finished? block

Returns

boolean — true if the text has finished displaying or if no text engine is active.

Example

if (Retro.textFinished()) {
    console.log("Dialogue complete!")
}

Add the extension

Add github:CrzLe0723/RetroFx to your project, or open: Import RetroFx.