text finished
Problem it solves
You want the player to wait until a boss character finishes speaking before unlocking controls or opening a door.
What this block does
Checks whether the active retro text engine has completed writing out all characters.
The block
Block ID: retro_text_finished?
Returns
boolean — true if the text has finished displaying or if no text engine is active.
Example
if (Retro.textFinished()) {
console.log("Dialogue complete!")
}Add the extension
Add github:CrzLe0723/RetroFx to your project, or open: Import RetroFx.