play sounds together
Problem it solves
You want a player hit sound to play at the exact same moment as a shield parry sound without cutting each other off.
What this block does
Plays two preset retro sound effects at the exact same time using parallel threads.
The block
Block ID: retro_parallel_sounds
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
| a | Retro.Sounds | Retro.Sounds.Hurt | The first sound effect to play. |
| b | Retro.Sounds | Retro.Sounds.ShieldParry | The second sound effect to play. |
Example
Retro.playSoundsTogether(Retro.Sounds.ShieldParry, Retro.Sounds.EnemyHit)
Add the extension
Add github:CrzLe0723/RetroFx to your project, or open: Import RetroFx.