parallax camera
Problem it solves
You want background mountains or clouds to scroll slower than foreground tiles to create a 2.5D depth illusion.
What this block does
Automatically positions a background layer sprite based on the camera position divided by a parallax factor.
The block
Block ID: retro_parallax_camera
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
| layer | Sprite | Layer | The background image sprite. |
| factor | number | 3 | Scroll divisor (higher numbers make the background move slower). |
Example
let bg = sprites.create(img`.`, SpriteKind.Player) Retro.parallaxCamera(bg, 4)
Add the extension
Add github:CrzLe0723/RetroFx to your project, or open: Import RetroFx.