play jump sound
Problem it solves
Your character performs a charged high jump and you want the audio cue to sound punchier and higher pitched than a regular jump.
What this block does
Plays a dynamic chiptune jump sound where the pitch scales with the provided jump force.
The block
Block ID: retro_jump_sound
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
| force | number | 50 | The vertical force or strength of the jump. |
Example
Retro.playJump(80)
Add the extension
Add github:CrzLe0723/RetroFx to your project, or open: Import RetroFx.